// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioFormatADPCM : ModuleRules { public AudioFormatADPCM(TargetInfo Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateDependencyModuleNames.Add("Core"); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } } }