// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SoundModImporter : ModuleRules { public SoundModImporter(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SoundMod", "UnrealEd" }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry" }); Definitions.AddRange( new string[] { "BUILDING_STATIC" } ); // Link with managed Perforce wrapper assemblies AddThirdPartyPrivateStaticDependencies(Target, "coremod"); } }