Availability: Public Title:Components And Collision Crumbs:%ROOT%, GettingStarted, Programming/Tutorials Description:Learn how Components can enable Pawns to interact with physics, use particle effects, and more. [VAR:Topic] [OBJECT:Topic] [PARAM:image] ![](newclass_topic.png) [/PARAM] [PARAM:title] %Programming\Tutorials\Components:title% [/PARAM] [PARAM:path] [RELATIVE:Programming\Tutorials\Components] [/PARAM] [PARAM:description] %Programming\Tutorials\Components:description% [/PARAM] [/OBJECT] [/VAR] [VAR:TopicCompact] [OBJECT:TopicCompact] [PARAM:image] ![](newclass_topic.png) [/PARAM] [PARAM:title] %Programming\Tutorials\Components:title% [/PARAM] [PARAM:path] [RELATIVE:Programming\Tutorials\Components] [/PARAM] [PARAM:description] %Programming\Tutorials\Components:description% [/PARAM] [/OBJECT] [/VAR] This tutorial will show you how to create Components, put them into a hierarchy, control them during gameplay, and use them to move your Pawn around a world that contains solid objects. [OBJECT:EmbeddedVideo] [PARAMLITERAL:width] 640 [/PARAMLITERAL] [PARAMLITERAL:height] 360 [/PARAMLITERAL] [PARAMLITERAL:videoid] SVwK5FJEfwU [/PARAMLITERAL] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/start_icon.png)(convert:false) [/PARAM] [PARAM:title] Steps [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Programming\Tutorials\Components\1 "%Programming\Tutorials\Components\1:description%") * [](Programming\Tutorials\Components\2 "%Programming\Tutorials\Components\2:description%") * [](Programming\Tutorials\Components\3 "%Programming\Tutorials\Components\3:description%") * [](Programming\Tutorials\Components\4 "%Programming\Tutorials\Components\4:description%") * [](Programming\Tutorials\Components\5 "%Programming\Tutorials\Components\5:description%") * [](Programming\Tutorials\Components\6 "%Programming\Tutorials\Components\6:description%") [/PARAM] [/OBJECT]