INTSourceChangelist:2466035 Availability:Public Title:프로그래밍 가이드 Crumbs: %ROOT% Description:언리얼 엔진으로 개발하는 프로그래머를 위한 정보입니다. [VAR:Params] [PARAM:image] ![%Programming:title%](%ROOT%/placeholder_topic.png) [/PARAM] [PARAM:icon] ![](%ROOT%/prog_role_icon.png)(convert:false) [/PARAM] [PARAM:title] %Programming:title% [/PARAM] [PARAM:description] %Programming:description% [/PARAM] [PARAM:path] [RELATIVE:Programming] [/PARAM] [/VAR] [VAR:HomeParams] [PARAM:image] ![%Programming:title%](%ROOT%/placeholder_topic.png) [/PARAM] [PARAM:icon] ![](%ROOT%/prog_icon.png)(convert:false) [/PARAM] [PARAM:title] Programmers [/PARAM] [PARAM:description] %Programming:description% [/PARAM] [PARAM:path] [RELATIVE:Programming] [/PARAM] [/VAR] [VAR:Topic] [OBJECT:Topic] %params% [/OBJECT] [/VAR] [VAR:TopicCompact] [OBJECT:TopicCompact] %params% [/OBJECT] [/VAR] [VAR:Role] [OBJECT:Role] %homeparams% [PARAMLITERAL:id] programmer [/PARAMLITERAL] [/OBJECT] [/VAR] [VAR:TopicRole] [OBJECT:Role] %params% [PARAMLITERAL:id] programming [/PARAMLITERAL] [/OBJECT] [/VAR] 언리얼 엔진 4 는 프로그래머용으로 두 가지 툴세트를 제공하며, 이 둘을 같이 사용했을 때 개발 작업방식이 빨라질 수도 있습니다. 새로운 게임플레이 클래스, Slate 와 Canvas 유저 인터페이스 요소, 에디터 함수성을 C++ 로 작성한 이후, 변경된 내용을 Visual Studio 나 XCode 로 컴파일하면 그 내용이 언리얼 에디터에 바로 반영됩니다. Blueprint (블루프린트) 비주얼 스크립팅 시스템은 에디터 안에서 함수 블록과 프로퍼티 레퍼런스를 와이어로 연결하여 클래스를 만들 수 있는 탄탄한 툴입니다. C++ 클래스는 Blueprint 클래스에 대한 베이스 클래스로 사용될 수 있기에, 프로그래머가 근본적인 게임플레이 클래스를 구성해 두면 레벨 디자이너는 그 클래스를 기반으로 서브 클래스를 만들고 반복작업을 할 수 있습니다. ## 시작하기 [REGION:features third] [OBJECT:Role] [PARAM:icon] ![](%ROOT%/start_icon.png)(convert:false) [/PARAM] [PARAM:title] 프로그래밍 퀵 스타트 [/PARAM] [PARAM:path] [RELATIVE:Programming/QuickStart] [/PARAM] [PARAM:description] %Programming/QuickStart:description% [/PARAM] [PARAMLITERAL:id] quickstart [/PARAMLITERAL] [/OBJECT] [OBJECT:Role] [PARAM:icon] ![](%ROOT%/prog_icon.png)(convert:false) [/PARAM] [PARAM:title] 언리얼 C++ 입문 [/PARAM] [PARAM:path] [RELATIVE:Programming/Introduction] [/PARAM] [PARAM:description] %Programming/Introduction:description% [/PARAM] [PARAMLITERAL:id] intro [/PARAMLITERAL] [/OBJECT] [OBJECT:Role] [PARAM:icon] ![](%ROOT%/prog_role_icon.png)(convert:false) [/PARAM] [PARAM:title] %Programming/Tutorials:title% [/PARAM] [PARAM:path] [RELATIVE:Programming/Tutorials] [/PARAM] [PARAM:description] %Programming/Tutorials:description% [/PARAM] [PARAMLITERAL:id] tutorials [/PARAMLITERAL] [/OBJECT] [/REGION] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/api_icon.png)(convert:false) [/PARAM] [PARAM:title] Unreal Engine API Reference [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [Unreal Engine API](https://docs.unrealengine.com/latest/INT/API/index.html) * [Core API](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/index.html) * [Core UObject API](https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/index.html) * [Engine API](https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/index.html) [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/prog_icon.png)(convert:false) [/PARAM] [PARAM:title] 언리얼 엔진 아키텍처 [/PARAM] [PARAM:description] C++ 로 프로그래밍을 하든, 블루프린트로 하든, 그 둘을 조합하든, 내재된 언리얼 아키텍처는 동일합니다. [/PARAM] [PARAM:links] * [](Programming/UnrealArchitecture "%Programming/UnrealArchitecture:description%") * [](Programming/UnrealArchitecture/Objects "%Programming/UnrealArchitecture/Objects:description%") * [](Programming/UnrealArchitecture/Objects/Optimizations "%Programming/UnrealArchitecture/Objects/Optimizations:description%") * [](Programming/UnrealArchitecture/Objects/Creation "%Programming/UnrealArchitecture/Objects/Creation:description%") * [](Programming/UnrealArchitecture/Actors "%Programming/UnrealArchitecture/Actors:description%") * [](Programming/UnrealArchitecture/Actors/Components "%Programming/UnrealArchitecture/Actors/Components:description%") * [](Programming/UnrealArchitecture/Actors/Spawning "%Programming/UnrealArchitecture/Actors/Spawning:description%") * [](Programming/UnrealArchitecture/Reference "%Programming/UnrealArchitecture/Reference:description%") * [](Programming/UnrealArchitecture/Reference/Classes "%Programming/UnrealArchitecture/Reference/Classes:Description%") * [](Programming/UnrealArchitecture/Reference/Functions "%Programming/UnrealArchitecture/Reference/Functions:Description%") * [](Programming/UnrealArchitecture/Reference/Properties "%Programming/UnrealArchitecture/Reference/Properties:Description%") * [](Programming/UnrealArchitecture/Reference/Structs "%Programming/UnrealArchitecture/Reference/Structs:Description%") * [](Programming/UnrealArchitecture/TArrays "%Programming/UnrealArchitecture/TArrays:Description%") * [](Programming/UnrealArchitecture/TMap "%Programming/UnrealArchitecture/TMap:Description%") * [](Programming/UnrealArchitecture/TSubclassOf "%Programming/UnrealArchitecture/TSubclassOf:Description%") * [](Programming/UnrealArchitecture/Reference/Interfaces "%Programming/UnrealArchitecture/Reference/Interfaces:Description%") * [](Programming/Modules/Gameplay "%Programming/Modules/Gameplay:description%") * [](Programming/Plugins "%Programming/Plugins:description%") [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/gameplay_icon.png)(convert:false) [/PARAM] [PARAM:title] 언리얼 게임플레이 [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Gameplay "%Gameplay:description%") [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/engine_icon.png)(convert:false) [/PARAM] [PARAM:title] 시스템 가이드 [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Programming/Animation "%Programming/Animation:description%") * [](Programming/Automation "%Programming/Automation:description%") * [](Engine/Blueprints/TechnicalGuide "%Engine/Blueprints/TechnicalGuide:description%") * [](Programming/Online "%Programming/Online:description%") * [](Programming/Online/Steam "%Programming/Online/Steam:description%") * [](Programming/Rendering "%Programming/Rendering:description%") * [](Programming/Slate "%Programming/Slate:description%") * [](Programming/UnrealBuildSystem "%Programming/UnrealBuildSystem:description%") [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/content_icon.png)(convert:false) [/PARAM] [PARAM:title] 애셋 처리 참고 안내서 [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Programming/Assets/AsyncLoading "%Programming/Assets/AsyncLoading:description%") [PUBLISH:Docs] * [](Programming/Assets/CustomImporters "%Programming/Assets/CustomImporters:description%") * [](Programming/Assets/CustomExporters "%Programming/Assets/CustomExporters:description%") [/PUBLISH:Docs] * [](Programming/Assets/Registry "%Programming/Assets/Registry:description%") [PUBLISH:Docs] * [](Programming/Assets/ThumbnailRendering "%Programming/Assets/ThumbnailRendering:description%") [/PUBLISH:Docs] [/PARAM] [/OBJECT]