INTSourceChangelist:2466035 Availability:Public Title:プログラミング案内 Crumbs:%ROOT% Description:プログラミングに関する情報をみてみましょう [VAR:Params] [PARAM:image] ![%Programming:title%](%ROOT%/placeholder_topic.png) [/PARAM] [PARAM:icon] ![](%ROOT%/prog_role_icon.png)(convert:false) [/PARAM] [PARAM:title] %Programming:title% [/PARAM] [PARAM:description] %Programming:description% [/PARAM] [PARAM:path] [RELATIVE:Programming] [/PARAM] [/VAR] [VAR:HomeParams] [PARAM:image] ![%Programming:title%](%ROOT%/placeholder_topic.png) [/PARAM] [PARAM:icon] ![](%ROOT%/prog_icon.png)(convert:false) [/PARAM] [PARAM:title] プログラマー [/PARAM] [PARAM:description] %Programming:description% [/PARAM] [PARAM:path] [RELATIVE:Programming] [/PARAM] [/VAR] [VAR:Topic] [OBJECT:Topic] %params% [/OBJECT] [/VAR] [VAR:TopicCompact] [OBJECT:TopicCompact] %params% [/OBJECT] [/VAR] [VAR:Role] [OBJECT:Role] %homeparams% [PARAMLITERAL:id] プログラマー [/PARAMLITERAL] [/OBJECT] [/VAR] [VAR:TopicRole] [OBJECT:Role] %params% [PARAMLITERAL:id] プログラミング [/PARAMLITERAL] [/OBJECT] [/VAR] アンリアル エンジン 4 は、開発のワークフローを早めるという意味でも使用できるプログラマー用のツールセットを 2 種類提供しています。New gameplay クラス、Slate および Canvas ユーザー インターフェース エレメント、編集機能は C++ で書くことができ、Visual Studio または Xcode でのコンパイル後に変更はすべてアンリアル エンジンに反映されます。ブループリント ビジュアル スクリプティング システムは、関数ブロックとプロパティ リファレンスに接続することで、 クラスをインエディタに作成できるようにするパワフルなツールです。 C++ クラスはブループリント クラスのベースとして使用できるので、後にレベルデザイナがサブクラス化しイタレートする基本的なゲームプレイ クラスの設定をプログラマーが行えるようになります。 ## 入門編 [REGION:features third] [OBJECT:Role] [PARAM:icon] ![](%ROOT%/start_icon.png)(convert:false) [/PARAM] [PARAM:title] プログラミングのクイックスタート [/PARAM] [PARAM:path] [RELATIVE:Programming/QuickStart] [/PARAM] [PARAM:description] %Programming/QuickStart:description% [/PARAM] [PARAMLITERAL:id] クイックスタート [/PARAMLITERAL] [/OBJECT] [OBJECT:Role] [PARAM:icon] ![](%ROOT%/prog_icon.png)(convert:false) [/PARAM] [PARAM:title] アンリアル エンジンの C++ 案内 [/PARAM] [PARAM:path] [RELATIVE:Programming/Introduction] [/PARAM] [PARAM:description] %Programming/Introduction:description% [/PARAM] [PARAMLITERAL:id] はじめに [/PARAMLITERAL] [/OBJECT] [OBJECT:Role] [PARAM:icon] ![](%ROOT%/prog_role_icon.png)(convert:false) [/PARAM] [PARAM:title] %Programming/Tutorials:title% [/PARAM] [PARAM:path] [RELATIVE:Programming/Tutorials] [/PARAM] [PARAM:description] %Programming/Tutorials:description% [/PARAM] [PARAMLITERAL:id] チュートリアル [/PARAMLITERAL] [/OBJECT] [/REGION] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/api_icon.png)(convert:false) [/PARAM] [PARAM:title] アンリアル エンジンの API リファレンス [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [Unreal Engine API](https://docs.unrealengine.com/latest/INT/API/index.html) * [Core API](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/index.html) * [Core UObject API](https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/index.html) * [Engine API](https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/index.html) [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/prog_icon.png)(convert:false) [/PARAM] [PARAM:title] アンリアル エンジンのアーキテクチャ [/PARAM] [PARAM:description] 開発言語が C++ でもブループリントでも、あるいはその両方でも、基盤となるアンリアルのアーキテクチャは一緒です。 [/PARAM] [PARAM:links] * [](Programming/UnrealArchitecture "%Programming/UnrealArchitecture:description%") * [](Programming/UnrealArchitecture/Objects "%Programming/UnrealArchitecture/Objects:description%") * [](Programming/UnrealArchitecture/Objects/Optimizations "%Programming/UnrealArchitecture/Objects/Optimizations:description%") * [](Programming/UnrealArchitecture/Objects/Creation "%Programming/UnrealArchitecture/Objects/Creation:description%") * [](Programming/UnrealArchitecture/Actors "%Programming/UnrealArchitecture/Actors:description%") * [](Programming/UnrealArchitecture/Actors/Components "%Programming/UnrealArchitecture/Actors/Components:description%") * [](Programming/UnrealArchitecture/Actors/Spawning "%Programming/UnrealArchitecture/Actors/Spawning:description%") * [](Programming/UnrealArchitecture/Reference "%Programming/UnrealArchitecture/Reference:description%") * [](Programming/UnrealArchitecture/Reference/Classes "%Programming/UnrealArchitecture/Reference/Classes:Description%") * [](Programming/UnrealArchitecture/Reference/Functions "%Programming/UnrealArchitecture/Reference/Functions:Description%") * [](Programming/UnrealArchitecture/Reference/Properties "%Programming/UnrealArchitecture/Reference/Properties:Description%") * [](Programming/UnrealArchitecture/Reference/Structs "%Programming/UnrealArchitecture/Reference/Structs:Description%") * [](Programming/UnrealArchitecture/TArrays "%Programming/UnrealArchitecture/TArrays:Description%") * [](Programming/UnrealArchitecture/TMap "%Programming/UnrealArchitecture/TMap:Description%") * [](Programming/UnrealArchitecture/TSubclassOf "%Programming/UnrealArchitecture/TSubclassOf:Description%") * [](Programming/UnrealArchitecture/Reference/Interfaces "%Programming/UnrealArchitecture/Reference/Interfaces:Description%") * [](Programming/Modules/Gameplay "%Programming/Modules/Gameplay:description%") * [](Programming/Plugins "%Programming/Plugins:description%") [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/gameplay_icon.png)(convert:false) [/PARAM] [PARAM:title] アンリアル ゲームプレイ [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Gameplay "%Gameplay:description%") [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/engine_icon.png)(convert:false) [/PARAM] [PARAM:title] システムガイド [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Programming/Animation "%Programming/Animation:description%") * [](Programming/Automation "%Programming/Automation:description%") * [](Engine/Blueprints/TechnicalGuide "%Engine/Blueprints/TechnicalGuide:description%") * [](Programming/Online "%Programming/Online:description%") * [](Programming/Online/Steam "%Programming/Online/Steam:description%") * [](Programming/Rendering "%Programming/Rendering:description%") * [](Programming/Slate "%Programming/Slate:description%") * [](Programming/UnrealBuildSystem "%Programming/UnrealBuildSystem:description%") [/PARAM] [/OBJECT] [OBJECT:TopicButtonList] [PARAM:icon] ![](%ROOT%/content_icon.png)(convert:false) [/PARAM] [PARAM:title] アセット ハンドリング リファレンス ガイド [/PARAM] [PARAM:description] [/PARAM] [PARAM:links] * [](Programming/Assets/AsyncLoading "%Programming/Assets/AsyncLoading:description%") [PUBLISH:Docs] * [](Programming/Assets/CustomImporters "%Programming/Assets/CustomImporters:description%") * [](Programming/Assets/CustomExporters "%Programming/Assets/CustomExporters:description%") [/PUBLISH:Docs] * [](Programming/Assets/Registry "%Programming/Assets/Registry:description%") [PUBLISH:Docs] * [](Programming/Assets/ThumbnailRendering "%Programming/Assets/ThumbnailRendering:description%") [/PUBLISH:Docs] [/PARAM] [/OBJECT]