[CommonSettings] SourcePath=Content/Localization/Engine DestinationPath=Content/Localization/Engine ManifestName=Engine.manifest ArchiveName=Engine.archive PortableObjectName=Engine.po SourceCulture=en CulturesToGenerate=en CulturesToGenerate=es CulturesToGenerate=ja CulturesToGenerate=ko CulturesToGenerate=pt-BR CulturesToGenerate=zh-CN ;Gather text from source code [GatherTextStep0] CommandletClass=GatherTextFromSource SearchDirectoryPaths=Source/Runtime/ SearchDirectoryPaths=Source/Rocket/ SearchDirectoryPaths=Source/Developer/ SearchDirectoryPaths=Config/ ExcludePaths=Config/Localization/* ExcludePaths=Source/Developer/NoRedist/CommunityPortalServices/* ExcludePaths=Source/Developer/NoRedist/UnrealEngineLauncherServices/* ExcludePaths=Source/Developer/NoRedist/BuildPatchServices/* FileNameFilters=*.cpp FileNameFilters=*.h FileNameFilters=*.c FileNameFilters=*.inl FileNameFilters=*.mm FileNameFilters=*.ini ;Gather text from assets [GatherTextStep1] CommandletClass=GatherTextFromAssets IncludePaths=Content/* ExcludePaths=Content/Editor/* ExcludePaths=Content/Developers/* ExcludePaths=Content/Localization/* ExcludePaths=Content/TestPackages/* ExcludePaths=Content/QA_Assets/* ExcludePaths=Content/EngineSounds/* ExcludePaths=Content/Maps/Automation/* ExcludePaths=Content/Tutorial/* PackageFileNameFilters=*.umap PackageFileNameFilters=*.upk PackageFileNameFilters=*.uasset bFixBroken=false ShouldGatherBlueprintPinNames=true ;Write Manifest [GatherTextStep2] CommandletClass=GenerateGatherManifest ;Write Archives [GatherTextStep3] CommandletClass=GenerateGatherArchive bPurgeOldEmptyEntries=true ;Import localized PO files [GatherTextStep4] CommandletClass=InternationalizationExport bImportLoc=true ;Write Localized Text Resource [GatherTextStep5] CommandletClass=GenerateTextLocalizationResource ResourceName=Engine.locres ;Export PO files [GatherTextStep6] CommandletClass=InternationalizationExport bExportLoc=true