[CommonSettings] ManifestDependencies=Content/Localization/Engine/Engine.manifest SourcePath=Content/Localization/Editor DestinationPath=Content/Localization/Editor ManifestName=Editor.manifest ArchiveName=Editor.archive PortableObjectName=Editor.po SourceCulture=en CulturesToGenerate=en CulturesToGenerate=es CulturesToGenerate=ja CulturesToGenerate=ko CulturesToGenerate=pt-BR CulturesToGenerate=zh-CN ;Gather text from source code [GatherTextStep0] CommandletClass=GatherTextFromSource SearchDirectoryPaths=Source/Editor/ FileNameFilters=*.cpp FileNameFilters=*.h FileNameFilters=*.c FileNameFilters=*.inl FileNameFilters=*.mm ;Gather text from metadata [GatherTextStep1] CommandletClass=GatherTextFromMetaData IncludePaths=Source/Editor/* IncludePaths=Source/Runtime/* IncludePaths=Source/Developer/* ExcludePaths=Config/Localization/* ExcludePaths=Source/Developer/NoRedist/CommunityPortalServices/* ExcludePaths=Source/Developer/NoRedist/UnrealEngineLauncherServices/* ExcludePaths=Source/Developer/NoRedist/BuildPatchServices/* InputKeys=Category OutputNamespaces=UObjectCategories OutputKeys="{MetaDataValue}" ;Gather text from assets [GatherTextStep2] CommandletClass=GatherTextFromAssets IncludePaths=Content/Editor/* IncludePaths=Content/Editor* PackageFileNameFilters=*.umap PackageFileNameFilters=*.upk PackageFileNameFilters=*.uasset bFixBroken=false ShouldGatherBlueprintPinNames=true ;Write Manifest [GatherTextStep3] CommandletClass=GenerateGatherManifest ;Write Archives [GatherTextStep4] CommandletClass=GenerateGatherArchive bPurgeOldEmptyEntries=true ;Import localized PO files [GatherTextStep5] CommandletClass=InternationalizationExport bImportLoc=true ;Write Localized Text Resource [GatherTextStep6] CommandletClass=GenerateTextLocalizationResource ResourceName=Editor.locres ;Export to PO files [GatherTextStep7] CommandletClass=InternationalizationExport bExportLoc=true