[/Script/Engine.InputSettings] bEnableMouseSmoothing=true bEnableFOVScaling=true FOVScale=0.01111 DoubleClickTime=0.2f DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks bAlwaysShowTouchInterface=false bShowConsoleOnFourFingerTap=true bAltEnterTogglesFullscreen=true bRequireCtrlToNavigateAutoComplete=False +ConsoleKeys=Tilde ;----------------------------------------------------------------------------------------- ; Axis properties ;----------------------------------------------------------------------------------------- +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) [/Script/Engine.PlayerInput] ; --- General bindings +DebugExecBindings=(Key=Pause,Command="Pause") +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive") +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True) +DebugExecBindings=(Key=F1,Command="ShowMouseCursor",Shift=True) +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True) +DebugExecBindings=(Key=F2,Command="viewmode unlit") +DebugExecBindings=(Key=F3,Command="viewmode lit") +DebugExecBindings=(Key=F4,Command="viewmode detaillighting") +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity") +DebugExecBindings=(Key=F9,Command="shot showui") +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True) +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Escape,Command="CloseEditorViewport") +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True) +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True) +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT") [/Script/Engine.Console] HistoryBot=-1 [/Script/EngineSettings.ConsoleSettings] MaxScrollbackSize=1024 +AutoCompleteMapPaths=Content/Maps +ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="ToggleDrawEvents Toggles annotations for shader debugging with Pix or similar GPU capture tools") +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="RecompileShaders changed") +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="RecompileShaders global") +ManualAutoCompleteList=(Command="StartFPSChart",Desc="StartFPSChart (after that use StopFPSChart)") +ManualAutoCompleteList=(Command="StopFPSChart",Desc="StopFPSChart (after that look for the output in Saved/Profiling/FPSChartStats)") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="Open",Desc="Open (Opens the specified map, doesn't pass previously set options)") +ManualAutoCompleteList=(Command="Travel",Desc="Travel (Travels to the specified map, passes along previously set options)") +ManualAutoCompleteList=(Command="ServerTravel",Desc="ServerTravel (Travels to the specified map and brings clients along, passes along previously set options)") +ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll (Display property values for instances of classname)") +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="DisplayAllLocation (Display location for all instances of classname)") +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="DisplayAllRotation (Display rotation for all instances of classname)") +ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") +ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll (Log property values of all instances of classname)") +ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState (Log state names for all instances of classname)") +ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc="EditActor or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault ") +ManualAutoCompleteList=(Command="EditObject",Desc="EditObject or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg (Reloads config variables for the specified object/class)") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc (Reloads localized variables for the specified object/class)") +ManualAutoCompleteList=(Command="Set ",Desc="Set (Sets property to value on objectname)") +ManualAutoCompleteList=(Command="SetNoPEC",Desc="SetNoPEC (Sets property to value on objectname without Pre/Post Edit Change notifications)") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Stat UnitGraph (Draws simple unit time graph)") +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="Stat DumpHitches (executes dumpstats on hitches - see log)") +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Stat D3D11RHI (Shows Direct3D 11 stats)") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)") +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") +ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") +ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") +ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") +ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) +ManualAutoCompleteList=(Command="MemReport",Desc="Memreport (Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log)") +ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="ListStreamingTextures (Lists info all streaming textures)") +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="InvestigateTexture (shows streaming info about the specified texture)") +ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)") ;placed here so we can type res to restartlevel as we often do that +ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") ;from Audio.cpp +ManualAutoCompleteList=(Command="Module List",Desc="Module List (Lists all known modules)") +ManualAutoCompleteList=(Command="Module Load",Desc="Module Load (Attempts to load the specified module name)") +ManualAutoCompleteList=(Command="Module Unload",Desc="Module Unload (Unloads the specified module name)") +ManualAutoCompleteList=(Command="Module Reload",Desc="Module Reload (Reloads the specified module name, unloading it first if needed)") +ManualAutoCompleteList=(Command="Module Recompile",Desc="Module Recompile (Attempts to recompile a module, first unloading it if needed)") +ManualAutoCompleteList=(Command="HotReload",Desc="UObject DLL Hot Reload (Attempts to recompile a UObject DLL and reload it on the fly)") +ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") +ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)") +ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)") +ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)") +ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations") +ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)") +ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave") +ManualAutoCompleteList=(Command="SetBaseSoundMix",Desc="SetBaseSoundMix ") +ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter") +ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter") +ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio") +ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb") +ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="DisableAllScreenMessages (Disables all on-screen warnings/messages)") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="EnableAllScreenMessages (Enables all on-screen warnings/messages)") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="ToggleAllScreenMessages (Toggles display state of all on-screen warnings/messages)") +ManualAutoCompleteList=(Command="ToggleRHIThread",Desc="ToggleRHIThread (Toggles the RHI thread for platforms that have it)") +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="ToggleRenderingThread (Toggles the rendering thread for platforms that have it)") +ManualAutoCompleteList=(Command="CaptureMode",Desc="CaptureMode (Toggles display state of all on-screen warnings/messages)") +ManualAutoCompleteList=(Command="ShowDebug None",Desc="ShowDebug None (Toggles ShowDebug w/ current debug type selection)") +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="ShowDebug Reset (Turns off ShowDebug, and clears debug type selection)") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc="ShowDebug NET") +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="ShowDebug PHYSICS") +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="ShowDebug COLLISION") +ManualAutoCompleteList=(Command="ShowDebug AI",Desc="ShowDebug AI") +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="ShowDebug CAMERA") +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="ShowDebug WEAPON") +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="ShowDebug ANIMATION (Toggles display state of animation debug data)") +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="ShowDebug BONES (Toggles display of skeletalmesh bones)") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="ShowDebug INPUT") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="ShowDebugToggleSubCategory 3DBONES (With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="ShowDebugToggleSubCategory SYNCGROUPS (With ShowDebug Animation: Toggles display of sync group data)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="ShowDebugToggleSubCategory MONTAGES (With ShowDebug Animation: Toggles display of montage data)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="ShowDebugToggleSubCategory GRAPH (With ShowDebug Animation: Toggles display of animation blueprint graph)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="ShowDebugToggleSubCategory CURVES (With ShowDebug Animation: Toggles display of curve data)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="ShowDebugToggleSubCategory NOTIFIES(With ShowDebug Animation: Toggles display of notify data)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="ShowDebugToggleSubCategory FULLGRAPH (With ShowDebug Animation: Toggles graph display between active nodes only and all nodes)") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY (With ShowDebug Animation: Toggles display of sample blend weights on blendspaces)") +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="ShowDebugForReticleTargetToggle Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +ManualAutoCompleteList=(Command="togglehdwarning",Desc=) +ManualAutoCompleteList=(Command="Stat SOUNDMIXES",Desc="Stat SOUNDMIXES (Shows active SoundMixes)") +ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)") +ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)") +ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <-debug> (Shows active SoundCues and SoundWaves)") +ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE") +ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE") +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") +ManualAutoCompleteList=(Command="VisLog",Desc="Lunches Log Visualizer tool") +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +ManualAutoCompleteList=(Command="Log ",Desc="Log (Change verbosity level for a log category)") +ManualAutoCompleteList=(Command="Log list",Desc="Log list (Search for log categories)") +ManualAutoCompleteList=(Command="Log reset",Desc="Log reset (Undo any changes to log verbosity)")