// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "RuntimeAssetCachePrivatePCH.h" #include "RuntimeAssetCacheFilesystemBackend.h" #include "RuntimeAssetCacheEntryMetadata.h" #include "RuntimeAssetCacheBucket.h" FArchive* FRuntimeAssetCacheFilesystemBackend::CreateReadArchive(FName Bucket, const TCHAR* CacheKey) { FString Path = FPaths::Combine(*PathToRAC, *Bucket.ToString(), CacheKey); return IFileManager::Get().CreateFileReader(*Path); } FArchive* FRuntimeAssetCacheFilesystemBackend::CreateWriteArchive(FName Bucket, const TCHAR* CacheKey) { FString Path = FPaths::Combine(*PathToRAC, *Bucket.ToString(), CacheKey); return IFileManager::Get().CreateFileWriter(*Path); } FRuntimeAssetCacheFilesystemBackend::FRuntimeAssetCacheFilesystemBackend() { GConfig->GetString(TEXT("RuntimeAssetCache"), TEXT("PathToRAC"), PathToRAC, GEngineIni); PathToRAC = FPaths::GameSavedDir() / PathToRAC; } bool FRuntimeAssetCacheFilesystemBackend::RemoveCacheEntry(const FName Bucket, const TCHAR* CacheKey) { FString Path = FPaths::Combine(*PathToRAC, *Bucket.ToString(), CacheKey); return IFileManager::Get().Delete(*Path); } bool FRuntimeAssetCacheFilesystemBackend::ClearCache() { return IFileManager::Get().DeleteDirectory(*PathToRAC, false, true); } bool FRuntimeAssetCacheFilesystemBackend::ClearCache(FName Bucket) { return IFileManager::Get().DeleteDirectory(*FPaths::Combine(*PathToRAC, *Bucket.ToString()), false, true); } FRuntimeAssetCacheBucket* FRuntimeAssetCacheFilesystemBackend::PreLoadBucket(FName BucketName, int32 BucketSize) { FString Path = FPaths::Combine(*PathToRAC, *BucketName.ToString()); FRuntimeAssetCacheBucket* Result = new FRuntimeAssetCacheBucket(BucketSize); class FRuntimeAssetCacheFilesystemBackendDirectoryVisitor : public IPlatformFile::FDirectoryVisitor { public: FRuntimeAssetCacheFilesystemBackendDirectoryVisitor(FRuntimeAssetCacheBucket* InBucket, FName InBucketName, FRuntimeAssetCacheFilesystemBackend* InBackend) : Bucket(InBucket) , BucketName(InBucketName) , Backend(InBackend) { } virtual bool Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory) { if (bIsDirectory) { return true; } FString CacheKey = FPaths::GetBaseFilename(FilenameOrDirectory); FArchive* Ar = Backend->CreateReadArchive(BucketName, *CacheKey); FCacheEntryMetadata* Metadata = Backend->PreloadMetadata(Ar); Bucket->AddMetadataEntry(*FPaths::GetBaseFilename(FilenameOrDirectory), Metadata, true); delete Ar; return true; } private: FRuntimeAssetCacheBucket* Bucket; FName BucketName; FRuntimeAssetCacheFilesystemBackend* Backend; } Visitor(Result, BucketName, this); IFileManager::Get().IterateDirectory(*Path, Visitor); return Result; }