// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "AnimGraphRuntimePrivatePCH.h" #include "AnimationCustomVersion.h" const FGuid FAnimationCustomVersion::GUID(0x2EB5FDBD, 0x01AC4D10, 0x8136F38F, 0x3393A5DA); // Register the custom version with core FCustomVersionRegistration GRegisterAnimationCustomVersion(FAnimationCustomVersion::GUID, FAnimationCustomVersion::LatestVersion, TEXT("AnimGraphVer"));