// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #pragma once #include "SlateBasics.h" #include "SCompoundWidget.h" #include "SWindow.h" class STutorialLoading : public SCompoundWidget { SLATE_BEGIN_ARGS(STutorialLoading) {} SLATE_ARGUMENT(TWeakPtr, ContextWindow) SLATE_END_ARGS() public: /** Widget constructor */ void Construct(const FArguments& InArgs); private: /** Window where loading visual will be displayed */ TWeakPtr ContextWindow; };