// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "EnvironmentQueryEditorPrivatePCH.h" UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bIsReadOnly = true; } void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins() { UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In")); } FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const { return NSLOCTEXT("EnvironmentQueryEditor", "Root", "ROOT"); }