// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "EditorStylePrivatePCH.h" /** * Implements the Editor style module, loaded by SlateApplication dynamically at startup. */ class FEditorStyleModule : public IEditorStyleModule { public: // IEditorStyleModule interface virtual void StartupModule( ) override { FSlateEditorStyle::Initialize(); } virtual void ShutdownModule( ) override { FSlateEditorStyle::Shutdown(); } virtual TSharedRef CreateEditorStyleInstance( ) const override { return FSlateEditorStyle::Create(FSlateEditorStyle::Settings); } // End IModuleInterface interface }; IMPLEMENT_MODULE(FEditorStyleModule, EditorStyle)