// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_RefPoseBase.h" ///////////////////////////////////////////////////// // UAnimGraphNode_RefPoseBase UAnimGraphNode_RefPoseBase::UAnimGraphNode_RefPoseBase(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FString UAnimGraphNode_RefPoseBase::GetNodeCategory() const { return TEXT("Identity"); } FLinearColor UAnimGraphNode_RefPoseBase::GetNodeTitleColor() const { if ( Node.RefPoseType == EIT_Additive ) { return FLinearColor(0.10f, 0.60f, 0.12f); } else { return FColor(200, 100, 100); } }