// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WindowsClientTargetPlatform : ModuleRules { public WindowsClientTargetPlatform( TargetInfo Target ) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePaths.AddRange( new string[] { "Developer/Windows/WindowsTargetPlatform/Private" } ); } }