// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatAndroid : ModuleRules { public TextureFormatAndroid(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "TextureCompressor", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ImageCore", "ImageWrapper" } ); if (Target.Platform == UnrealTargetPlatform.Win64) { AddThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter"); } else { AddThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter"); } } }