// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatASTC : ModuleRules { public TextureFormatASTC(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" }); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32) { RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Win32/astcenc.exe")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc")); } else if (Target.Platform == UnrealTargetPlatform.Linux) { RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Linux32/astcenc")); } } }