// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "DirectoryWatcherPrivatePCH.h" #include "ModuleInterface.h" #include "DirectoryWatcherModule.h" #include "ModuleManager.h" IMPLEMENT_MODULE( FDirectoryWatcherModule, DirectoryWatcher ); DEFINE_LOG_CATEGORY(LogDirectoryWatcher); void FDirectoryWatcherModule::StartupModule() { DirectoryWatcher = new FDirectoryWatcher(); } void FDirectoryWatcherModule::ShutdownModule() { if (DirectoryWatcher != NULL) { delete DirectoryWatcher; DirectoryWatcher = NULL; } } IDirectoryWatcher* FDirectoryWatcherModule::Get() { return DirectoryWatcher; }