// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "OculusInput.h" #if USE_OVR_MOTION_SDK #if PLATFORM_WINDOWS // Required for OVR_CAPIShim.c #include "AllowWindowsPlatformTypes.h" #endif #if !IS_MONOLITHIC // otherwise it will clash with OculusRift #include #endif // #if !IS_MONOLITHIC #if PLATFORM_WINDOWS #include "HideWindowsPlatformTypes.h" #endif #endif // USE_OVR_MOTION_SDK