// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SymsLib : ModuleRules { public SymsLib(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string LibPathBase = ModuleDirectory + "/lib"; PublicSystemIncludePaths.Add(ModuleDirectory); PublicSystemIncludePaths.Add(ModuleDirectory + "/syms"); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug; string LibPath = LibPathBase + "/x64" + (bUseDebug ? "/Debug" : "/Release"); PublicAdditionalLibraries.Add(LibPath + "/SymsLib.lib"); } } }