// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Containers/UnrealString.h" class FUnrealSourceFile; enum class EHeaderProviderSourceType { ClassName, FileName, Resolved }; class FHeaderProvider { friend bool operator==(const FHeaderProvider& A, const FHeaderProvider& B); public: FHeaderProvider(EHeaderProviderSourceType Type, FString&& Id); FUnrealSourceFile* Resolve(); FString ToString() const; const FString& GetId() const; private: EHeaderProviderSourceType Type; FString Id; FUnrealSourceFile* Cache; }; bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);