// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace AutomationTool.Benchmark
{
[Flags]
public enum BuildOptions
{
None = 0,
Clean = 1 << 0,
NoXGE = 1 << 1,
}
///
/// Task that builds a target
///
class BenchmarkBuildTask : BenchmarkTaskBase
{
protected string TaskName;
private BuildTarget Command;
public static bool SupportsXGE
{
get
{
return BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64;
}
}
public BenchmarkBuildTask(string InProject, string InTarget, UnrealTargetPlatform InPlatform, BuildOptions InOptions)
{
bool IsVanillaUE4 = InProject == null || string.Equals(InProject, "UE4", StringComparison.OrdinalIgnoreCase);
string ModuleName = IsVanillaUE4 ? "UE4" : InProject;
TaskName = string.Format("{0} {1} {2}", ModuleName, InTarget, InPlatform);
Command = new BuildTarget();
Command.ProjectName = IsVanillaUE4 ? null : InProject;
Command.Platforms = InPlatform.ToString();
Command.Targets = InTarget;
Command.NoTools = true;
Command.Clean = InOptions.HasFlag(BuildOptions.Clean);
List Args = new List();
bool WithXGE = !InOptions.HasFlag(BuildOptions.NoXGE);
if (!WithXGE || !SupportsXGE)
{
Args.Add("NoXGE");
TaskName += " (noxge)";
}
else
{
TaskName += " (xge)";
}
Command.Params = Args.ToArray();
}
public override string GetTaskName()
{
return TaskName;
}
protected override bool PerformTask()
{
ExitCode Result = Command.Execute();
return Result == ExitCode.Success;
}
}
}