// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UE4EditorTarget : TargetRules { public UE4EditorTarget( TargetInfo Target ) : base(Target) { Type = TargetType.Editor; BuildEnvironment = TargetBuildEnvironment.Shared; bBuildAllModules = true; ExtraModuleNames.Add("UE4Game"); } }