// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class UncompressedTextureBuildWorkerTarget : DerivedDataBuildWorkerTarget { public UncompressedTextureBuildWorkerTarget(TargetInfo Target) : base(Target) { LaunchModuleName = "UncompressedTextureBuildWorker"; } }