// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UncompressedTextureBuildWorker : ModuleRules { public UncompressedTextureBuildWorker(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "DerivedDataCache", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "DerivedDataBuildWorker", "TextureBuild", "TextureFormat", "TextureFormatUncompressed", }); } }