// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /** * */ //~============================================================================= // GeomModifier_Edit: Maniupalating selected objects with the widget //~============================================================================= #pragma once #include "GeomModifier_Edit.generated.h" UCLASS(autoexpandcategories=Settings) class UGeomModifier_Edit : public UGeomModifier { GENERATED_UCLASS_BODY() //~ Begin UGeomModifier Interface virtual bool InputDelta(class FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override; //~ End UGeomModifier Interface };