// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "EdGraph/EdGraphNode.h" #include "AnimStateEntryNode.generated.h" UCLASS(MinimalAPI) class UAnimStateEntryNode : public UEdGraphNode { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; //~ End UEdGraphNode Interface ANIMGRAPH_API UEdGraphNode* GetOutputNode() const; };