// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SynthBenchmark : ModuleRules { public SynthBenchmark(TargetInfo Target) { PublicIncludePathModuleNames.Add("Renderer"); PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "Developer/SynthBenchmark/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore", "RHI", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }