@echo off setlocal echo Setting up Unreal Engine 4 project files... rem ## Unreal Engine 4 Visual Studio project setup script rem ## Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. rem ## This script is expecting to exist in the UE4 root directory. It will not work correctly rem ## if you copy it to a different location and run it. rem ## First, make sure the batch file exists in the folder we expect it to. This is necessary in order to rem ## verify that our relative path to the /Engine/Source directory is correct if not exist "%~dp0..\..\Source" goto Error_BatchFileInWrongLocation rem ## Change the CWD to /Engine/Source. We always need to run UnrealBuildTool from /Engine/Source! pushd "%~dp0..\..\Source" if not exist ..\Build\BatchFiles\GenerateProjectFiles.bat goto Error_BatchFileInWrongLocation rem ## Check to make sure that we have a Binaries directory with at least one dependency that we know that UnrealBuildTool will need rem ## in order to run. It's possible the user acquired source but did not download and unpack the other prerequiste binaries. if not exist ..\Binaries\DotNET\RPCUtility.exe goto Error_MissingBinaryPrerequisites set MSBUILD_EXE=msbuild.exe rem ## Check to see if we're already running under a Visual Studio environment shell if not "%INCLUDE%" == "" if not "%LIB%" == "" goto ReadyToCompile rem ## Try to get the MSBuild executable directly (see https://msdn.microsoft.com/en-us/library/hh162058(v=vs.120).aspx) if exist "%ProgramFiles%\MSBuild\12.0\bin\MSBuild.exe" ( set MSBUILD_EXE="%ProgramFiles%\MSBuild\12.0\bin\MSBuild.exe" goto ReadyToCompile ) if exist "%ProgramFiles(x86)%\MSBuild\12.0\bin\MSBuild.exe" ( set MSBUILD_EXE="%ProgramFiles(x86)%\MSBuild\12.0\bin\MSBuild.exe" goto ReadyToCompile ) rem ## Check for Visual Studio 2013 pushd %~dp0 call GetVSComnToolsPath 12 popd if "%VsComnToolsPath%" == "" goto NoVisualStudio2013Environment call "%VsComnToolsPath%/../../VC/bin/x86_amd64/vcvarsx86_amd64.bat" >NUL goto ReadyToCompile :NoVisualStudio2013Environment rem ## Check for Visual Studio 2012 pushd %~dp0 call GetVSComnToolsPath 11 popd if "%VsComnToolsPath%" == "" goto NoVisualStudio2012Environment call "%VsComnToolsPath%/../../VC/bin/x86_amd64/vcvarsx86_amd64.bat" >NUL goto ReadyToCompile :NoVisualStudio2012Environment rem ## User has no version of Visual Studio installed? goto Error_NoVisualStudioEnvironment :ReadyToCompile rem Check to see if the files in the UBT directory have changed. We conditionally include platform files from the .csproj file, but MSBuild doesn't recognize the dependency when new files are added. md ..\Intermediate\Build >nul 2>nul dir /s /b Programs\UnrealBuildTool\*.cs >..\Intermediate\Build\UnrealBuildToolFiles.txt fc /b ..\Intermediate\Build\UnrealBuildToolFiles.txt ..\Intermediate\Build\UnrealBuildToolPrevFiles.txt >nul 2>nul if not errorlevel 1 goto SkipClean copy /y ..\Intermediate\Build\UnrealBuildToolFiles.txt ..\Intermediate\Build\UnrealBuildToolPrevFiles.txt >nul %MSBUILD_EXE% /nologo /verbosity:quiet Programs\UnrealBuildTool\UnrealBuildTool.csproj /property:Configuration=Development /property:Platform=AnyCPU /target:Clean :SkipClean %MSBUILD_EXE% /nologo /verbosity:quiet Programs\UnrealBuildTool\UnrealBuildTool.csproj /property:Configuration=Development /property:Platform=AnyCPU /target:Build if not %ERRORLEVEL% == 0 goto Error_UBTCompileFailed rem ## Run UnrealBuildTool to generate Visual Studio solution and project files rem ## NOTE: We also pass along any arguments to the GenerateProjectFiles.bat here ..\Binaries\DotNET\UnrealBuildTool.exe -ProjectFiles %* if not %ERRORLEVEL% == 0 goto Error_ProjectGenerationFailed rem ## Success! popd exit /B 0 :Error_BatchFileInWrongLocation echo. echo GenerateProjectFiles ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory. echo. pause goto Exit :Error_MissingBinaryPrerequisites echo. echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script. echo. pause goto Exit :Error_NoVisualStudioEnvironment echo. echo GenerateProjectFiles ERROR: We couldn't find a valid installation of Visual Studio. This program requires either Visual Studio 2013 or Visual Studio 2012. Please check that you have Visual Studio installed, then verify that the HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\InstallDir (or HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\InstallDir on 32-bit machines) registry value is set. Visual Studio configures this value when it is installed, and this program expects it to be set to the '\Common7\IDE\' sub-folder under a valid Visual Studio installation directory. echo. pause goto Exit :Error_UBTCompileFailed echo. echo GenerateProjectFiles ERROR: UnrealBuildTool failed to compile. echo. pause goto Exit :Error_ProjectGenerationFailed echo. echo GenerateProjectFiles ERROR: UnrealBuildTool was unable to generate project files. echo. pause goto Exit :Exit rem ## Restore original CWD in case we change it popd exit /B 1