// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class HTML5TargetPlatform : ModuleRules { public HTML5TargetPlatform(TargetInfo Target) { BinariesSubFolder = "HTML5"; PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Sockets" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); // PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/HTML5TargetPlatform/Classes" } ); } }