// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DerivedDataCache : ModuleRules { public DerivedDataCache(TargetInfo Target) { PrivateDependencyModuleNames.Add("Core"); // Internal (NotForLicensees) module if (Directory.Exists(Path.Combine("Developer", "NotForLicensees", "DDCUtils")) && !UnrealBuildTool.UnrealBuildTool.BuildingRocket()) { DynamicallyLoadedModuleNames.Add("DDCUtils"); } } }