// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MeshBoneReduction : ModuleRules { public MeshBoneReduction(TargetInfo Target) { PublicIncludePaths.Add("Developer/MeshBoneReduction/Public"); PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("Engine"); PrivateDependencyModuleNames.Add("RenderCore"); } }