[CommonSettings] ManifestDependencies=./Content/Localization/Engine/Engine.manifest SourcePath=./Content/Localization/Editor DestinationPath=./Content/Localization/Editor ManifestName=Editor.manifest ArchiveName=Editor.archive PortableObjectName=Editor.po SourceCulture=en CulturesToGenerate=en CulturesToGenerate=es CulturesToGenerate=ja CulturesToGenerate=ko CulturesToGenerate=pt-BR CulturesToGenerate=zh-CN ;Gather text from source code [GatherTextStep0] CommandletClass=GatherTextFromSource IncludePaths=./Source/Editor/ SourceFileSearchFilters=*.cpp SourceFileSearchFilters=*.h SourceFileSearchFilters=*.c SourceFileSearchFilters=*.inl SourceFileSearchFilters=*.mm ;Gather text from metadata [GatherTextStep1] CommandletClass=GatherTextFromMetaData IncludePaths=./Source/Editor/* IncludePaths=./Source/Runtime/* IncludePaths=./Source/Developer/* ExcludePaths=*/Config/Localization/* ExcludePaths=*/Source/Developer/NoRedist/CommunityPortalServices/* ExcludePaths=*/Source/Developer/NoRedist/UnrealEngineLauncherServices/* ExcludePaths=*/Source/Developer/NoRedist/BuildPatchServices/* InputKeys=Category OutputNamespaces=UObjectCategories OutputKeys="{MetaDataValue}" ;Gather text from assets [GatherTextStep2] CommandletClass=GatherTextFromAssets IncludePaths=./Content/Editor/* IncludePaths=./Content/Editor* PackageExtensions=*.umap PackageExtensions=*.upk PackageExtensions=*.uasset bFixBroken=false ShouldGatherBlueprintPinNames=true ;Write Manifest [GatherTextStep3] CommandletClass=GenerateGatherManifest ;Write Archives [GatherTextStep4] CommandletClass=GenerateGatherArchive bPurgeOldEmptyEntries=true ;Import localized PO files [GatherTextStep5] CommandletClass=InternationalizationExport bImportLoc=true ;Write Localized Text Resource [GatherTextStep6] CommandletClass=GenerateTextLocalizationResource ResourceName=Editor.locres ;Export to PO files [GatherTextStep7] CommandletClass=InternationalizationExport bExportLoc=true