// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatASTC : ModuleRules { public TextureFormatASTC(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" }); } }