// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderCore : ModuleRules { public ShaderCore(TargetInfo Target) { PublicDependencyModuleNames.Add("RHI"); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "RenderCore" }); PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TargetPlatform" }); } }