// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UE4ClientTarget : TargetRules { public UE4ClientTarget(TargetInfo Target) { Type = TargetType.Client; bOutputToEngineBinaries = true; } // // TargetRules interface. // public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames); OutExtraModuleNames.Add("UE4Game"); } public override void SetupGlobalEnvironment( TargetInfo Target, ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration, ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration ) { } public override bool ShouldUseSharedBuildEnvironment(TargetInfo Target) { return true; } public override void GetModulesToPrecompile(TargetInfo Target, List ModuleNames) { // Add all the precompiled modules for this target ModuleNames.Add("Launch"); ModuleNames.Add("InputDevice"); ModuleNames.Add("GameMenuBuilder"); ModuleNames.Add("GameplayAbilities"); ModuleNames.Add("XmlParser"); ModuleNames.Add("UE4Game"); ModuleNames.Add("AITestSuite"); ModuleNames.Add("GameplayDebugger"); ModuleNames.Add("RuntimeAssetCache"); ModuleNames.Add("UnrealCodeAnalyzerTests"); if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { ModuleNames.Add("OnlineSubsystemNull"); ModuleNames.Add("OnlineSubsystemAmazon"); if (UEBuildConfiguration.bCompileSteamOSS == true) { ModuleNames.Add("OnlineSubsystemSteam"); } ModuleNames.Add("OnlineSubsystemFacebook"); } else if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux) { ModuleNames.Add("OnlineSubsystemNull"); if (UEBuildConfiguration.bCompileSteamOSS == true) { ModuleNames.Add("OnlineSubsystemSteam"); } } else if (Target.Platform == UnrealTargetPlatform.IOS) { ModuleNames.Add("OnlineSubsystemFacebook"); ModuleNames.Add("OnlineSubsystemIOS"); ModuleNames.Add("IOSAdvertising"); ModuleNames.Add("MetalRHI"); } else if (Target.Platform == UnrealTargetPlatform.Android) { // @todo android: Add Android online subsystem ModuleNames.Add("AndroidAdvertising"); } else if (Target.Platform == UnrealTargetPlatform.HTML5) { ModuleNames.Add("OnlineSubsystemNull"); } } public override List GUBP_GetPlatforms_MonolithicOnly(UnrealTargetPlatform HostPlatform) { List Platforms = null; switch(HostPlatform) { case UnrealTargetPlatform.Mac: Platforms = new List { HostPlatform, UnrealTargetPlatform.IOS }; break; case UnrealTargetPlatform.Linux: Platforms = new List { HostPlatform }; break; case UnrealTargetPlatform.Win64: Platforms = new List { HostPlatform, UnrealTargetPlatform.Win32, UnrealTargetPlatform.Linux /*, UnrealTargetPlatform.IOS, UnrealTargetPlatform.XboxOne, UnrealTargetPlatform.PS4 */}; break; default: Platforms = new List(); break; } return Platforms; } public override List GUBP_GetConfigs_MonolithicOnly(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform Platform) { return new List { UnrealTargetConfiguration.Development }; } }