// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Messaging : ModuleRules { public Messaging(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Messaging/Private", "Runtime/Messaging/Private/Bus", "Runtime/Messaging/Private/Bridge", "Runtime/Messaging/Private/Serialization", } ); } } }