// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms("Win64", "Mac", "Linux")] [SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)] public class CrashReportClientEditorTarget : CrashReportClientTarget { public CrashReportClientEditorTarget(TargetInfo Target) : base(Target) { LaunchModuleName = "CrashReportClientEditor"; } }