// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProfilerClient : ModuleRules { public ProfilerClient(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("ProfilerService"); PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "ProfilerMessages", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "MessagingCommon", "SessionServices", } ); } } }