// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UnsyncBuffer.h" #include "UnsyncUtil.h" namespace unsync { FBuffer Compress(const uint8* Data, uint64 DataSize, int ZstdCompressionLevel = 3); FBuffer Decompress(const uint8* Data, uint64 DataSize); FBuffer Decompress(const FBuffer& Buffer); bool Decompress(const uint8* InputData, uint64 InputDataSize, uint8* OutputData, uint64 OutputDataSize); } // namespace unsync