// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ClassViewerModule.h" #include "Widgets/SWidget.h" #include "Widgets/Layout/SBox.h" #include "Widgets/SBoxPanel.h" #include "Modules/ModuleManager.h" #include "Templates/SharedPointer.h" #include "ClassViewerFilter.h" #include "AnimationModifier.h" #include "AnimationModifiersAssetUserData.h" class FAnimationModifierHelpers { public: /** ClassViewerFilter for Animation Modifier classes */ class FModifierClassFilter : public IClassViewerFilter { public: bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return InClass->IsChildOf(UAnimationModifier::StaticClass()); } virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return InClass->IsChildOf(UAnimationModifier::StaticClass()); } }; static TSharedRef GetModifierPicker(const FOnClassPicked& OnClassPicked) { FClassViewerInitializationOptions Options; Options.bShowUnloadedBlueprints = true; Options.bShowNoneOption = false; TSharedRef ClassFilter = MakeShared(); Options.ClassFilters.Add(ClassFilter); return SNew(SBox) .WidthOverride(280) [ SNew(SVerticalBox) + SVerticalBox::Slot() .AutoHeight() .MaxHeight(500) [ FModuleManager::LoadModuleChecked("ClassViewer").CreateClassViewer(Options, OnClassPicked) ] ]; } /** Creates a new Modifier instance to store with the current asset */ static UAnimationModifier* CreateModifierInstance(UObject* Outer, UClass* InClass, UObject* Template = nullptr) { checkf(Outer, TEXT("Invalid outer value for modifier instantiation")); UAnimationModifier* ProcessorInstance = NewObject(Outer, InClass, NAME_None, RF_NoFlags, Template); checkf(ProcessorInstance, TEXT("Unable to instantiate modifier class")); ProcessorInstance->SetFlags(RF_Transactional); return ProcessorInstance; } static UAnimationModifiersAssetUserData* RetrieveOrCreateModifierUserData(TScriptInterface AssetUserDataInterface) { UAnimationModifiersAssetUserData* AssetUserData = AssetUserDataInterface->GetAssetUserData(); if (!AssetUserData) { AssetUserData = NewObject(AssetUserDataInterface.GetObject(), UAnimationModifiersAssetUserData::StaticClass()); checkf(AssetUserData, TEXT("Unable to instantiate AssetUserData class")); AssetUserData->SetFlags(RF_Transactional); AssetUserDataInterface->AddAssetUserData(AssetUserData); } return AssetUserData; } };