// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettings.h" #include "SourceControlPreferences.generated.h" /** Settings for the Source Control Integration */ UCLASS(config = Editor, defaultconfig, meta = (DisplayName = "Source Control")) class SOURCECONTROL_API USourceControlPreferences : public UDeveloperSettings { GENERATED_BODY() public: /** Helper to access easily Enable Validation Tag setting */ static bool IsValidationTagEnabled(); /** Helper to access easily Should Delete New Files On Revert setting */ static bool ShouldDeleteNewFilesOnRevert(); public: /** If enabled, adds a tag in changelist descriptions when they are validated */ UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Adds validation tag to changelist description on submit.")) bool bEnableValidationTag = true; /** If enabled, deletes new files when reverted. */ UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Deletes new files when reverted.")) bool bShouldDeleteNewFilesOnRevert = true; /** List of lines to add to any collection on checkin */ UPROPERTY(config, EditAnywhere, Category = SourceControl) TArray CollectionChangelistTags; /** Map of collection names and additional text to apply to changelist descriptions when checking them in */ UPROPERTY(config, EditAnywhere, Category = SourceControl, meta=(MultiLine=true)) TMap SpecificCollectionChangelistTags; };