// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RigVMModel/RigVMNode.h" #include "RigVMFunctionEntryNode.generated.h" /** * The Function Entry node is used to provide access to the * input pins of the library node for links within. */ UCLASS(BlueprintType) class RIGVMDEVELOPER_API URigVMFunctionEntryNode : public URigVMNode { GENERATED_BODY() public: // Override node functions virtual FLinearColor GetNodeColor() const override; virtual bool IsDefinedAsVarying() const override; private: friend class URigVMController; };