// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "MetasoundBuilderInterface.h" #include "MetasoundDataReferenceCollection.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundNode.h" #include "MetasoundNodeInterface.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundOperatorInterface.h" #include "MetasoundPrimitives.h" #include "MetasoundSampleCounter.h" #include "MetasoundStandardNodesNames.h" #include "MetasoundStandardNodesCategories.h" #include "MetasoundParamHelper.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes_DelayNode" namespace Metasound { namespace TriggerDelayVertexNames { METASOUND_PARAM(InputInTriggerDelay, "In", "Input trigger which results in a delayed trigger."); METASOUND_PARAM(InputResetDelay, "Reset", "Resets the trigger delay, clearing the execution task if pending."); METASOUND_PARAM(InputDelayTime, "Delay Time", "Time to delay and execute deferred trigger in seconds."); METASOUND_PARAM(OutputOnTrigger, "Out", "The delayed output trigger."); } class FTriggerDelayOperator : public TExecutableOperator { public: static const FNodeClassMetadata& GetNodeInfo(); static const FVertexInterface& GetVertexInterface(); static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors); FTriggerDelayOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InDelay); virtual FDataReferenceCollection GetInputs() const override; virtual FDataReferenceCollection GetOutputs() const override; void Execute(); private: FSampleCounter NextTriggerCounter; FSampleCount LastFrameReset; FTriggerReadRef TriggerIn; FTriggerReadRef TriggerReset; FTriggerWriteRef TriggerOut; FTimeReadRef DelayTime; FSampleCount FramesPerBlock; }; FTriggerDelayOperator::FTriggerDelayOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerReset, const FTriggerReadRef& InTriggerIn, const FTimeReadRef& InTimeDelay) : NextTriggerCounter(-1, InSettings.GetSampleRate()) , LastFrameReset(-1) , TriggerIn(InTriggerIn) , TriggerReset(InTriggerReset) , TriggerOut(FTriggerWriteRef::CreateNew(InSettings)) , DelayTime(InTimeDelay) , FramesPerBlock(InSettings.GetNumFramesPerBlock()) { } FDataReferenceCollection FTriggerDelayOperator::GetInputs() const { using namespace TriggerDelayVertexNames; FDataReferenceCollection InputDataReferences; InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputInTriggerDelay), TriggerIn); InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputResetDelay), TriggerReset); InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputDelayTime), DelayTime); return InputDataReferences; } FDataReferenceCollection FTriggerDelayOperator::GetOutputs() const { using namespace TriggerDelayVertexNames; FDataReferenceCollection OutputDataReferences; OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnTrigger), TriggerOut); return OutputDataReferences; } void FTriggerDelayOperator::Execute() { // Advance internal counter to get rid of old triggers. TriggerOut->AdvanceBlock(); LastFrameReset = -1; TriggerReset->ExecuteBlock( [&](int32 StartFrame, int32 EndFrame) { }, [this](int32 StartFrame, int32 EndFrame) { LastFrameReset = StartFrame; } ); TriggerIn->ExecuteBlock( [&](int32 StartFrame, int32 EndFrame) { }, [this](int32 StartFrame, int32 EndFrame) { if (StartFrame > LastFrameReset) { NextTriggerCounter.SetNumSamples(*DelayTime); LastFrameReset = -1; } else { NextTriggerCounter.SetNumSamples(-1); } } ); if (NextTriggerCounter.GetNumSamples() >= 0) { FSampleCount SamplesRemaining = NextTriggerCounter.GetNumSamples() - FramesPerBlock; if (SamplesRemaining > 0.0f) { NextTriggerCounter -= FramesPerBlock; } else { TriggerOut->TriggerFrame(SamplesRemaining + (int32)FramesPerBlock); NextTriggerCounter.SetNumSamples(-1); } } } TUniquePtr FTriggerDelayOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors) { using namespace TriggerDelayVertexNames; const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface(); FTimeReadRef Delay = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(InputInterface, METASOUND_GET_PARAM_NAME(InputDelayTime), InParams.OperatorSettings); FTriggerReadRef TriggerIn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct(METASOUND_GET_PARAM_NAME(InputInTriggerDelay), InParams.OperatorSettings); FTriggerReadRef TriggerReset = InParams.InputDataReferences.GetDataReadReferenceOrConstruct(METASOUND_GET_PARAM_NAME(InputResetDelay), InParams.OperatorSettings); return MakeUnique(InParams.OperatorSettings, TriggerReset, TriggerIn, Delay); } const FVertexInterface& FTriggerDelayOperator::GetVertexInterface() { using namespace TriggerDelayVertexNames; static const FVertexInterface Interface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputInTriggerDelay)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputResetDelay)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDelayTime), 1.0f) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnTrigger)) ) ); return Interface; } const FNodeClassMetadata& FTriggerDelayOperator::GetNodeInfo() { auto InitNodeInfo = []() -> FNodeClassMetadata { FNodeClassMetadata Info; Info.ClassName = {StandardNodes::Namespace, TEXT("Trigger Delay"), TEXT("")}; Info.MajorVersion = 1; Info.MinorVersion = 0; Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriggerDelayNodeDisplayName", "Trigger Delay"); Info.Description = METASOUND_LOCTEXT("Metasound_TriggerDelayNodeDescription", "Executes output trigger after the given delay time from the most recent execution of the input trigger ."); Info.Author = PluginAuthor; Info.PromptIfMissing = PluginNodeMissingPrompt; Info.DefaultInterface = GetVertexInterface(); Info.CategoryHierarchy.Emplace(NodeCategories::Trigger); return Info; }; static const FNodeClassMetadata Info = InitNodeInfo(); return Info; } class METASOUNDSTANDARDNODES_API FTriggerDelayNode : public FNodeFacade { public: FTriggerDelayNode(const FNodeInitData& InInitData) : FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass()) { } }; METASOUND_REGISTER_NODE(FTriggerDelayNode) } #undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode