// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioModulationEditor : ModuleRules { public AudioModulationEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorFramework", "GameProjectGeneration", "UnrealEd", "PropertyEditor", "SequenceRecorder", "Slate", "SlateCore", "InputCore", "AudioEditor", "AudioExtensions", "AudioModulation", "CurveEditor", "EditorWidgets", "ToolWidgets", } ); PrivateIncludePaths.AddRange( new string[] { "AudioModulationEditor/Private", "AudioModulation/Private" } ); } }