// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/StaticArray.h" class FCompositeBuffer; class FCbPackage; #ifndef UE_WITH_ZEN # if PLATFORM_WINDOWS # define UE_WITH_ZEN 1 # else # define UE_WITH_ZEN 0 # endif #endif #if UE_WITH_ZEN namespace UE::Zen { class FZenServiceInstance { public: DERIVEDDATACACHE_API FZenServiceInstance(); DERIVEDDATACACHE_API ~FZenServiceInstance(); DERIVEDDATACACHE_API bool IsServiceRunning(); DERIVEDDATACACHE_API bool IsServiceReady(); private: }; } // namespace UE::Zen #endif // UE_WITH_ZEN