// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "CollectionConfig.generated.h" #pragma once UCLASS(minimalapi, config=EditorSettings, meta=(DisplayName = "Collections", ToolTip="Settings to tweak the behaviour of collections in the editor")) class UCollectionConfig : public UObject { GENERATED_BODY() public: /** When enabled, Shared and Private collections will automatically commit their changes to source control */ UPROPERTY(config) bool bAutoCommitOnSave = true; };