// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using Gauntlet; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EditorTest { class BootTest : UE4Game.DefaultTest { public BootTest(Gauntlet.UnrealTestContext InContext) : base(InContext) { } public override UE4Game.UE4TestConfig GetConfiguration() { UE4Game.UE4TestConfig Config = base.GetConfiguration(); Config.RequireRole(UnrealTargetRole.Editor); return Config; } } }