// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class CrunchCompression : ModuleRules { public CrunchCompression(ReadOnlyTargetRules Target) : base(Target) { // PrivateIncludePaths.Add("Runtime/CrunchCompression/Private"); PublicIncludePaths.Add("Runtime/CrunchCompression/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Crunch" } ); if (Target.Type == TargetType.Editor) { PublicDependencyModuleNames.AddRange( new string[] { "ImageCore", "TextureCompressor" } ); } } } }