#!/bin/sh echo echo Setting up Unreal Engine 4 project files... echo # If ran from somewhere other then the script location we'll have the full base path BASE_PATH="`dirname "$0"`" # this is located inside an extra 'Mac' path unlike the Windows variant. if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script. exit 1 fi if [ ! -d "$BASE_PATH/../../../Source" ]; then echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory. exit 1 fi . "$BASE_PATH/SetupMono.sh" "$BASE_PATH" if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /verbosity:quiet /nologo |grep -i error fi WANT_AOT="`defaults read com.epicgames.ue4 MonoAOT`" if [ $WANT_AOT == "1" ]; then if [ ! -f "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe.dylib" ]; then echo Compiling UnrealBuildTool to native... mono --aot "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" fi fi # pass all parameters to UBT mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@"